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link1.vk.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 move second child to first child ( temp highp 4-component vector of float)
0:18 'color' (layout( location=0) out highp 4-component vector of float)
0:18 Function Call: getColor( ( global highp 4-component vector of float)
0:20 move second child to first child ( temp highp int)
0:20 direct index ( temp highp int)
0:20 'a1' ( global unsized 9-element array of highp int)
0:20 Constant:
0:20 8 (const int)
0:20 Constant:
0:20 1 (const int)
0:21 move second child to first child ( temp highp int)
0:21 direct index ( temp highp int)
0:21 'a2' ( global unsized 2-element array of highp int)
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 1 (const int)
0:22 move second child to first child ( temp highp int)
0:22 indirect index ( temp highp int)
0:22 'b' ( global 5-element array of highp int)
0:22 'i' ( global highp int)
0:22 Constant:
0:22 1 (const int)
0:23 move second child to first child ( temp highp int)
0:23 direct index ( temp highp int)
0:23 'c' ( global unsized 4-element array of highp int)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 1 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out highp 4-component vector of float)
0:? 'a1' ( global unsized 9-element array of highp int)
0:? 'a2' ( global unsized 2-element array of highp int)
0:? 'b' ( global 5-element array of highp int)
0:? 'c' ( global unsized 4-element array of highp int)
0:? 'i' ( global highp int)
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r})
0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float m})
link2.vk.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: getColor( ( global highp 4-component vector of float)
0:14 Function Parameters:
0:16 Sequence
0:16 move second child to first child ( temp highp int)
0:16 direct index ( temp highp int)
0:16 'a1' ( global unsized 3-element array of highp int)
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 1 (const int)
0:17 move second child to first child ( temp highp int)
0:17 direct index ( temp highp int)
0:17 'a2' ( global unsized 10-element array of highp int)
0:17 Constant:
0:17 9 (const int)
0:17 Constant:
0:17 1 (const int)
0:18 move second child to first child ( temp highp int)
0:18 direct index ( temp highp int)
0:18 'b' ( global unsized 3-element array of highp int)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:19 move second child to first child ( temp highp int)
0:19 direct index ( temp highp int)
0:19 'c' ( global 7-element array of highp int)
0:19 Constant:
0:19 3 (const int)
0:19 Constant:
0:19 1 (const int)
0:20 move second child to first child ( temp highp int)
0:20 indirect index ( temp highp int)
0:20 'c' ( global 7-element array of highp int)
0:20 'i' ( global highp int)
0:20 Constant:
0:20 1 (const int)
0:22 Branch: Return with expression
0:22 texture ( global highp 4-component vector of float)
0:22 's2D' (layout( binding=1) uniform highp sampler2D)
0:22 Constant:
0:22 0.500000
0:22 0.500000
0:? Linker Objects
0:? 's2D' (layout( binding=1) uniform highp sampler2D)
0:? 'a1' ( global unsized 3-element array of highp int)
0:? 'a2' ( global unsized 10-element array of highp int)
0:? 'b' ( global unsized 3-element array of highp int)
0:? 'c' ( global 7-element array of highp int)
0:? 'i' ( global highp int)
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r})
0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer 4-element array of highp float m})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 move second child to first child ( temp highp 4-component vector of float)
0:18 'color' (layout( location=0) out highp 4-component vector of float)
0:18 Function Call: getColor( ( global highp 4-component vector of float)
0:20 move second child to first child ( temp highp int)
0:20 direct index ( temp highp int)
0:20 'a1' ( global 9-element array of highp int)
0:20 Constant:
0:20 8 (const int)
0:20 Constant:
0:20 1 (const int)
0:21 move second child to first child ( temp highp int)
0:21 direct index ( temp highp int)
0:21 'a2' ( global 10-element array of highp int)
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 1 (const int)
0:22 move second child to first child ( temp highp int)
0:22 indirect index ( temp highp int)
0:22 'b' ( global 5-element array of highp int)
0:22 'i' ( global highp int)
0:22 Constant:
0:22 1 (const int)
0:23 move second child to first child ( temp highp int)
0:23 direct index ( temp highp int)
0:23 'c' ( global 7-element array of highp int)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 1 (const int)
0:14 Function Definition: getColor( ( global highp 4-component vector of float)
0:14 Function Parameters:
0:16 Sequence
0:16 move second child to first child ( temp highp int)
0:16 direct index ( temp highp int)
0:16 'a1' ( global 3-element array of highp int)
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 1 (const int)
0:17 move second child to first child ( temp highp int)
0:17 direct index ( temp highp int)
0:17 'a2' ( global 10-element array of highp int)
0:17 Constant:
0:17 9 (const int)
0:17 Constant:
0:17 1 (const int)
0:18 move second child to first child ( temp highp int)
0:18 direct index ( temp highp int)
0:18 'b' ( global 3-element array of highp int)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:19 move second child to first child ( temp highp int)
0:19 direct index ( temp highp int)
0:19 'c' ( global 7-element array of highp int)
0:19 Constant:
0:19 3 (const int)
0:19 Constant:
0:19 1 (const int)
0:20 move second child to first child ( temp highp int)
0:20 indirect index ( temp highp int)
0:20 'c' ( global 7-element array of highp int)
0:20 'i' ( global highp int)
0:20 Constant:
0:20 1 (const int)
0:22 Branch: Return with expression
0:22 texture ( global highp 4-component vector of float)
0:22 's2D' (layout( binding=1) uniform highp sampler2D)
0:22 Constant:
0:22 0.500000
0:22 0.500000
0:? Linker Objects
0:? 'color' (layout( location=0) out highp 4-component vector of float)
0:? 'a1' ( global 9-element array of highp int)
0:? 'a2' ( global 10-element array of highp int)
0:? 'b' ( global 5-element array of highp int)
0:? 'c' ( global 7-element array of highp int)
0:? 'i' ( global highp int)
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r})
0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer 4-element array of highp float m})
0:? 's2D' (layout( binding=1) uniform highp sampler2D)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 12
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 9 "getColor("
Name 12 "color"
Name 19 "a1"
Name 27 "a2"
Name 32 "b"
Name 33 "i"
Name 39 "c"
Name 53 "s2D"
Name 62 "bnameRuntime"
MemberName 62(bnameRuntime) 0 "r"
Name 64 ""
Name 67 "bnameImplicit"
MemberName 67(bnameImplicit) 0 "m"
Name 69 ""
Decorate 12(color) Location 0
Decorate 53(s2D) DescriptorSet 0
Decorate 53(s2D) Binding 1
Decorate 61 ArrayStride 4
MemberDecorate 62(bnameRuntime) 0 Offset 0
Decorate 62(bnameRuntime) BufferBlock
Decorate 64 DescriptorSet 0
Decorate 64 Binding 0
Decorate 66 ArrayStride 4
MemberDecorate 67(bnameImplicit) 0 Offset 0
Decorate 67(bnameImplicit) BufferBlock
Decorate 69 DescriptorSet 0
Decorate 69 Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Output 7(fvec4)
12(color): 11(ptr) Variable Output
14: TypeInt 32 1
15: TypeInt 32 0
16: 15(int) Constant 9
17: TypeArray 14(int) 16
18: TypePointer Private 17
19(a1): 18(ptr) Variable Private
20: 14(int) Constant 8
21: 14(int) Constant 1
22: TypePointer Private 14(int)
24: 15(int) Constant 10
25: TypeArray 14(int) 24
26: TypePointer Private 25
27(a2): 26(ptr) Variable Private
29: 15(int) Constant 5
30: TypeArray 14(int) 29
31: TypePointer Private 30
32(b): 31(ptr) Variable Private
33(i): 22(ptr) Variable Private
36: 15(int) Constant 7
37: TypeArray 14(int) 36
38: TypePointer Private 37
39(c): 38(ptr) Variable Private
40: 14(int) Constant 3
42: 14(int) Constant 2
44: 14(int) Constant 9
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypeSampledImage 50
52: TypePointer UniformConstant 51
53(s2D): 52(ptr) Variable UniformConstant
55: TypeVector 6(float) 2
56: 6(float) Constant 1056964608
57: 55(fvec2) ConstantComposite 56 56
61: TypeRuntimeArray 6(float)
62(bnameRuntime): TypeStruct 61
63: TypePointer Uniform 62(bnameRuntime)
64: 63(ptr) Variable Uniform
65: 15(int) Constant 4
66: TypeArray 6(float) 65
67(bnameImplicit): TypeStruct 66
68: TypePointer Uniform 67(bnameImplicit)
69: 68(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
13: 7(fvec4) FunctionCall 9(getColor()
Store 12(color) 13
23: 22(ptr) AccessChain 19(a1) 20
Store 23 21
28: 22(ptr) AccessChain 27(a2) 21
Store 28 21
34: 14(int) Load 33(i)
35: 22(ptr) AccessChain 32(b) 34
Store 35 21
41: 22(ptr) AccessChain 39(c) 40
Store 41 21
Return
FunctionEnd
9(getColor(): 7(fvec4) Function None 8
10: Label
43: 22(ptr) AccessChain 19(a1) 42
Store 43 21
45: 22(ptr) AccessChain 27(a2) 44
Store 45 21
46: 22(ptr) AccessChain 32(b) 42
Store 46 21
47: 22(ptr) AccessChain 39(c) 40
Store 47 21
48: 14(int) Load 33(i)
49: 22(ptr) AccessChain 39(c) 48
Store 49 21
54: 51 Load 53(s2D)
58: 7(fvec4) ImageSampleImplicitLod 54 57
ReturnValue 58
FunctionEnd