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max_vertices_0.geom
Shader version: 330
invocations = -1
max_vertices = 0
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
0:10 EndPrimitive ( global void)
0:11 EndPrimitive ( global void)
0:? Linker Objects
0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
Linked geometry stage:
Shader version: 330
invocations = 1
max_vertices = 0
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:10 Sequence
0:10 EndPrimitive ( global void)
0:11 EndPrimitive ( global void)
0:? Linker Objects
0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)