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44 lines
1.1 KiB
44 lines
1.1 KiB
noMain.vert
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Shader version: 300
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0:? Sequence
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0:3 Function Definition: foo( ( global void)
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0:3 Function Parameters:
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0:? Linker Objects
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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mains.frag
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ERROR: 0:7: 'main' : function already has a body
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ERROR: 1 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Linker Objects
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Linked vertex stage:
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ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
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Linked fragment stage:
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Shader version: 300
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0:? Sequence
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0:? Linker Objects
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Shader version: 300
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Linker Objects
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