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#version 310 es
float fn(float x){ return x + 4.0;}
int main(){
gl_Position = vec4(1);
gl_Position = clamp(1, 2, 3);
gl_Position = vec4(1);
gl_Position = vec4(1, 2);
gl_Position = vec4(fn(3));
[]. ++ --
+ - * % / - ! ~
<< >> < > <= >=
== !=
& ^ | && ^^ || ? :
+= -= *= /= %= <<= >>= &= |= ^=
1.2 2E10 5u - 5l f
}
struct S {
int member1;
float member2;
vec4 member3;
};
void foo()
{
S s;
s . member2 + s . member1;
s . member3 . zyx;
s . member2 . xxyz;
s . member2 . yyz;
s . member2 . xxyz();
s . member2 . yzy;
vec3 a = vec3(0);vec3 b = a . zxyz;vec3 b = a . xxyz;vec3 b = a . yyz;vec3 b = a . xxyz();vec3 b = a . yzy;vec3 b = a . z;
yyz;
yzy
}