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81 lines
3.7 KiB

remap.switch.none.frag
WARNING: 0:5: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
"precision mediump int; precision highp float;"
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 48
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 23
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 9 "in0"
Name 23 "FragColor"
Decorate 9(in0) Location 0
Decorate 23(FragColor) RelaxedPrecision
Decorate 23(FragColor) Location 0
Decorate 29 RelaxedPrecision
Decorate 36 RelaxedPrecision
Decorate 43 RelaxedPrecision
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Input 7(fvec4)
9(in0): 8(ptr) Variable Input
10: TypeInt 32 0
11: 10(int) Constant 3
12: TypePointer Input 6(float)
15: TypeInt 32 1
22: TypePointer Output 7(fvec4)
23(FragColor): 22(ptr) Variable Output
24: 10(int) Constant 0
27: 6(float) Constant 0
31: 10(int) Constant 1
34: 6(float) Constant 1065353216
38: 10(int) Constant 2
41: 6(float) Constant 1073741824
45: 6(float) Constant 3212836864
46: 7(fvec4) ConstantComposite 45 45 45 45
4(main): 2 Function None 3
5: Label
13: 12(ptr) AccessChain 9(in0) 11
14: 6(float) Load 13
16: 15(int) ConvertFToS 14
SelectionMerge 21 None
Switch 16 20
case 0: 17
case 1: 18
case 2: 19
20: Label
Store 23(FragColor) 46
Branch 21
17: Label
25: 12(ptr) AccessChain 9(in0) 24
26: 6(float) Load 25
28: 6(float) FAdd 26 27
29: 7(fvec4) CompositeConstruct 28 28 28 28
Store 23(FragColor) 29
Branch 21
18: Label
32: 12(ptr) AccessChain 9(in0) 31
33: 6(float) Load 32
35: 6(float) FAdd 33 34
36: 7(fvec4) CompositeConstruct 35 35 35 35
Store 23(FragColor) 36
Branch 21
19: Label
39: 12(ptr) AccessChain 9(in0) 38
40: 6(float) Load 39
42: 6(float) FAdd 40 41
43: 7(fvec4) CompositeConstruct 42 42 42 42
Store 23(FragColor) 43
Branch 21
21: Label
Return
FunctionEnd