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98 lines
4.8 KiB

spv.RayGenShader.rgen
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 54
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint RayGenerationKHR 4 "main" 11 21
Source GLSL 460
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 8 "lx"
Name 11 "gl_LaunchIDNV"
Name 16 "ly"
Name 20 "sx"
Name 21 "gl_LaunchSizeNV"
Name 24 "sy"
Name 29 "accNV0"
Name 37 "block"
MemberName 37(block) 0 "dir"
MemberName 37(block) 1 "origin"
Name 39 ""
Name 50 "accNV1"
Name 53 "payload"
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR
Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR
Decorate 29(accNV0) DescriptorSet 0
Decorate 29(accNV0) Binding 0
MemberDecorate 37(block) 0 Offset 0
MemberDecorate 37(block) 1 Offset 16
Decorate 37(block) BufferBlock
Decorate 39 DescriptorSet 0
Decorate 39 Binding 2
Decorate 50(accNV1) DescriptorSet 0
Decorate 50(accNV1) Binding 1
Decorate 53(payload) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeVector 6(int) 3
10: TypePointer Input 9(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
12: 6(int) Constant 0
13: TypePointer Input 6(int)
17: 6(int) Constant 1
21(gl_LaunchSizeNV): 10(ptr) Variable Input
27: TypeAccelerationStructureKHR
28: TypePointer UniformConstant 27
29(accNV0): 28(ptr) Variable UniformConstant
35: TypeFloat 32
36: TypeVector 35(float) 3
37(block): TypeStruct 36(fvec3) 36(fvec3)
38: TypePointer ShaderRecordBufferKHR 37(block)
39: 38(ptr) Variable ShaderRecordBufferKHR
40: TypeInt 32 1
41: 40(int) Constant 1
42: TypePointer ShaderRecordBufferKHR 36(fvec3)
45: 35(float) Constant 1056964608
46: 40(int) Constant 0
49: 35(float) Constant 1061158912
50(accNV1): 28(ptr) Variable UniformConstant
51: TypeVector 35(float) 4
52: TypePointer RayPayloadKHR 51(fvec4)
53(payload): 52(ptr) Variable RayPayloadKHR
4(main): 2 Function None 3
5: Label
8(lx): 7(ptr) Variable Function
16(ly): 7(ptr) Variable Function
20(sx): 7(ptr) Variable Function
24(sy): 7(ptr) Variable Function
14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12
15: 6(int) Load 14
Store 8(lx) 15
18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17
19: 6(int) Load 18
Store 16(ly) 19
22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12
23: 6(int) Load 22
Store 20(sx) 23
25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17
26: 6(int) Load 25
Store 24(sy) 26
30: 27 Load 29(accNV0)
31: 6(int) Load 8(lx)
32: 6(int) Load 16(ly)
33: 6(int) Load 20(sx)
34: 6(int) Load 24(sy)
43: 42(ptr) AccessChain 39 41
44: 36(fvec3) Load 43
47: 42(ptr) AccessChain 39 46
48: 36(fvec3) Load 47
TraceNV 30 31 32 33 34 12 44 45 48 49 41
Return
FunctionEnd