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65 lines
2.9 KiB

spv.always-discard2.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 40
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 21 38
ExecutionMode 4 OriginUpperLeft
Source GLSL 140
Name 4 "main"
Name 9 "white"
Name 12 "black"
Name 15 "color"
Name 18 "x"
Name 21 "tex_coord"
Name 30 "y"
Name 38 "gl_FragColor"
Decorate 21(tex_coord) Location 0
Decorate 38(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: 6(float) Constant 1065353216
11: 7(fvec4) ConstantComposite 10 10 10 10
13: 6(float) Constant 1045220557
14: 7(fvec4) ConstantComposite 13 13 13 13
17: TypePointer Function 6(float)
19: TypeVector 6(float) 2
20: TypePointer Input 19(fvec2)
21(tex_coord): 20(ptr) Variable Input
22: TypeInt 32 0
23: 22(int) Constant 0
24: TypePointer Input 6(float)
27: 6(float) Constant 1073741824
31: 22(int) Constant 1
37: TypePointer Output 7(fvec4)
38(gl_FragColor): 37(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(white): 8(ptr) Variable Function
12(black): 8(ptr) Variable Function
15(color): 8(ptr) Variable Function
18(x): 17(ptr) Variable Function
30(y): 17(ptr) Variable Function
Store 9(white) 11
Store 12(black) 14
16: 7(fvec4) Load 9(white)
Store 15(color) 16
25: 24(ptr) AccessChain 21(tex_coord) 23
26: 6(float) Load 25
28: 6(float) FMul 26 27
29: 6(float) FSub 28 10
Store 18(x) 29
32: 24(ptr) AccessChain 21(tex_coord) 31
33: 6(float) Load 32
34: 6(float) FMul 33 27
35: 6(float) FSub 34 10
Store 30(y) 35
Kill
FunctionEnd