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40 lines
1.7 KiB
40 lines
1.7 KiB
spv.float16convertonlystorage.comp
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 22
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Capability Shader
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Capability Float16
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main"
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ExecutionMode 4 LocalSize 16 16 1
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Source GLSL 450
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SourceExtension "GL_EXT_shader_16bit_storage"
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Name 4 "main"
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Name 9 "v"
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Decorate 21 BuiltIn WorkgroupSize
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: 6(float) Constant 0
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11: 7(fvec4) ConstantComposite 10 10 10 10
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13: TypeFloat 16
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14: TypeVector 13(float16_t) 4
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17: TypeInt 32 0
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18: TypeVector 17(int) 3
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19: 17(int) Constant 16
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20: 17(int) Constant 1
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21: 18(ivec3) ConstantComposite 19 19 20
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4(main): 2 Function None 3
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5: Label
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9(v): 8(ptr) Variable Function
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Store 9(v) 11
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12: 7(fvec4) Load 9(v)
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15: 14(f16vec4) FConvert 12
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16: 7(fvec4) FConvert 15
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Return
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FunctionEnd
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