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77 lines
3.5 KiB

spv.flowControl.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 14 17 19 25 30 35
ExecutionMode 4 OriginUpperLeft
Source GLSL 140
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 13 "color2"
Name 14 "otherColor"
Name 17 "c"
Name 19 "d"
Name 25 "bigColor"
Name 30 "smallColor"
Name 35 "gl_FragColor"
Decorate 11(BaseColor) Location 5
Decorate 14(otherColor) Location 3
Decorate 17(c) Location 4
Decorate 19(d) Location 0
Decorate 25(bigColor) Location 1
Decorate 30(smallColor) Location 2
Decorate 35(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
14(otherColor): 10(ptr) Variable Input
16: TypePointer Input 6(float)
17(c): 16(ptr) Variable Input
19(d): 16(ptr) Variable Input
21: TypeBool
25(bigColor): 10(ptr) Variable Input
30(smallColor): 10(ptr) Variable Input
34: TypePointer Output 7(fvec4)
35(gl_FragColor): 34(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
13(color2): 8(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
15: 7(fvec4) Load 14(otherColor)
Store 13(color2) 15
18: 6(float) Load 17(c)
20: 6(float) Load 19(d)
22: 21(bool) FOrdGreaterThan 18 20
SelectionMerge 24 None
BranchConditional 22 23 29
23: Label
26: 7(fvec4) Load 25(bigColor)
27: 7(fvec4) Load 9(color)
28: 7(fvec4) FAdd 27 26
Store 9(color) 28
Branch 24
29: Label
31: 7(fvec4) Load 30(smallColor)
32: 7(fvec4) Load 9(color)
33: 7(fvec4) FAdd 32 31
Store 9(color) 33
Branch 24
24: Label
36: 7(fvec4) Load 9(color)
37: 7(fvec4) Load 13(color2)
38: 7(fvec4) FMul 36 37
Store 35(gl_FragColor) 38
Return
FunctionEnd