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2.5 KiB

spv.fragmentDensity.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 21
Capability Shader
Capability FragmentDensityEXT
Extension "SPV_EXT_fragment_invocation_density"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 13 17 19
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_EXT_fragment_invocation_density"
Name 4 "main"
Name 9 "FragSize"
Name 13 "gl_FragSizeEXT"
Name 17 "FragInvocationCount"
Name 19 "gl_FragInvocationCountEXT"
Decorate 9(FragSize) Location 0
Decorate 13(gl_FragSizeEXT) Flat
Decorate 13(gl_FragSizeEXT) BuiltIn FragSizeEXT
Decorate 17(FragInvocationCount) Location 2
Decorate 19(gl_FragInvocationCountEXT) Flat
Decorate 19(gl_FragInvocationCountEXT) BuiltIn FragInvocationCountEXT
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypePointer Output 7(fvec2)
9(FragSize): 8(ptr) Variable Output
10: TypeInt 32 1
11: TypeVector 10(int) 2
12: TypePointer Input 11(ivec2)
13(gl_FragSizeEXT): 12(ptr) Variable Input
16: TypePointer Output 10(int)
17(FragInvocationCount): 16(ptr) Variable Output
18: TypePointer Input 10(int)
19(gl_FragInvocationCountEXT): 18(ptr) Variable Input
4(main): 2 Function None 3
5: Label
14: 11(ivec2) Load 13(gl_FragSizeEXT)
15: 7(fvec2) ConvertSToF 14
Store 9(FragSize) 15
20: 10(int) Load 19(gl_FragInvocationCountEXT)
Store 17(FragInvocationCount) 20
Return
FunctionEnd