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49 lines
2.5 KiB
49 lines
2.5 KiB
spv.fragmentDensity.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 21
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Capability Shader
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Capability FragmentDensityEXT
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Extension "SPV_EXT_fragment_invocation_density"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 13 17 19
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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SourceExtension "GL_EXT_fragment_invocation_density"
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Name 4 "main"
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Name 9 "FragSize"
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Name 13 "gl_FragSizeEXT"
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Name 17 "FragInvocationCount"
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Name 19 "gl_FragInvocationCountEXT"
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Decorate 9(FragSize) Location 0
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Decorate 13(gl_FragSizeEXT) Flat
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Decorate 13(gl_FragSizeEXT) BuiltIn FragSizeEXT
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Decorate 17(FragInvocationCount) Location 2
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Decorate 19(gl_FragInvocationCountEXT) Flat
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Decorate 19(gl_FragInvocationCountEXT) BuiltIn FragInvocationCountEXT
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 2
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8: TypePointer Output 7(fvec2)
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9(FragSize): 8(ptr) Variable Output
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10: TypeInt 32 1
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11: TypeVector 10(int) 2
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12: TypePointer Input 11(ivec2)
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13(gl_FragSizeEXT): 12(ptr) Variable Input
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16: TypePointer Output 10(int)
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17(FragInvocationCount): 16(ptr) Variable Output
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18: TypePointer Input 10(int)
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19(gl_FragInvocationCountEXT): 18(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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14: 11(ivec2) Load 13(gl_FragSizeEXT)
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15: 7(fvec2) ConvertSToF 14
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Store 9(FragSize) 15
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20: 10(int) Load 19(gl_FragInvocationCountEXT)
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Store 17(FragInvocationCount) 20
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Return
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FunctionEnd
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