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78 lines
5.5 KiB

spv.hlslOffsets.vert
Shader version: 450
0:? Sequence
0:27 Function Definition: main( ( global void)
0:27 Function Parameters:
0:? Linker Objects
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer highp float m0, layout( column_major std430) buffer highp 3-component vector of float m4, layout( column_major std430) buffer highp float m16, layout( column_major std430 offset=20) buffer highp 3-component vector of float m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_major std430) buffer highp 2-component vector of float m48, layout( column_major std430) buffer highp 2-component vector of float m56, layout( column_major std430) buffer highp float m64, layout( column_major std430) buffer highp 2-component vector of float m68, layout( column_major std430) buffer highp float m76, layout( column_major std430) buffer highp float m80, layout( column_major std430 offset=88) buffer highp 2-component vector of float m88, layout( column_major std430) buffer highp 2-component vector of float m96, layout( column_major std430) buffer 2-component vector of double m112})
Linked vertex stage:
Shader version: 450
0:? Sequence
0:27 Function Definition: main( ( global void)
0:27 Function Parameters:
0:? Linker Objects
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer highp float m0, layout( column_major std430) buffer highp 3-component vector of float m4, layout( column_major std430) buffer highp float m16, layout( column_major std430 offset=20) buffer highp 3-component vector of float m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_major std430) buffer highp 2-component vector of float m48, layout( column_major std430) buffer highp 2-component vector of float m56, layout( column_major std430) buffer highp float m64, layout( column_major std430) buffer highp 2-component vector of float m68, layout( column_major std430) buffer highp float m76, layout( column_major std430) buffer highp float m80, layout( column_major std430 offset=88) buffer highp 2-component vector of float m88, layout( column_major std430) buffer highp 2-component vector of float m96, layout( column_major std430) buffer 2-component vector of double m112})
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 14
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source GLSL 450
Name 4 "main"
Name 11 "block"
MemberName 11(block) 0 "m0"
MemberName 11(block) 1 "m4"
MemberName 11(block) 2 "m16"
MemberName 11(block) 3 "m20"
MemberName 11(block) 4 "m32"
MemberName 11(block) 5 "m48"
MemberName 11(block) 6 "m56"
MemberName 11(block) 7 "m64"
MemberName 11(block) 8 "m68"
MemberName 11(block) 9 "m76"
MemberName 11(block) 10 "m80"
MemberName 11(block) 11 "m88"
MemberName 11(block) 12 "m96"
MemberName 11(block) 13 "m112"
Name 13 ""
MemberDecorate 11(block) 0 Offset 0
MemberDecorate 11(block) 1 Offset 4
MemberDecorate 11(block) 2 Offset 16
MemberDecorate 11(block) 3 Offset 20
MemberDecorate 11(block) 4 Offset 32
MemberDecorate 11(block) 5 Offset 48
MemberDecorate 11(block) 6 Offset 56
MemberDecorate 11(block) 7 Offset 64
MemberDecorate 11(block) 8 Offset 68
MemberDecorate 11(block) 9 Offset 76
MemberDecorate 11(block) 10 Offset 80
MemberDecorate 11(block) 11 Offset 88
MemberDecorate 11(block) 12 Offset 96
MemberDecorate 11(block) 13 Offset 112
Decorate 11(block) BufferBlock
Decorate 13 DescriptorSet 0
Decorate 13 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8: TypeVector 6(float) 2
9: TypeFloat 64
10: TypeVector 9(float64_t) 2
11(block): TypeStruct 6(float) 7(fvec3) 6(float) 7(fvec3) 7(fvec3) 8(fvec2) 8(fvec2) 6(float) 8(fvec2) 6(float) 6(float) 8(fvec2) 8(fvec2) 10(f64vec2)
12: TypePointer Uniform 11(block)
13: 12(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
Return
FunctionEnd