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54 lines
2.6 KiB
54 lines
2.6 KiB
spv.offsets.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 15
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 7 "n1"
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MemberName 7(n1) 0 "a"
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MemberName 7(n1) 1 "b"
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MemberName 7(n1) 2 "c"
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MemberName 7(n1) 3 "d"
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Name 9 "i1"
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Name 12 "n2"
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MemberName 12(n2) 0 "e"
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MemberName 12(n2) 1 "f"
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MemberName 12(n2) 2 "g"
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MemberName 12(n2) 3 "h"
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Name 14 "i2"
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MemberDecorate 7(n1) 0 Offset 8
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MemberDecorate 7(n1) 1 Offset 4
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MemberDecorate 7(n1) 2 Offset 0
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MemberDecorate 7(n1) 3 Offset 12
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Decorate 7(n1) Block
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Decorate 9(i1) DescriptorSet 0
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Decorate 9(i1) Binding 0
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MemberDecorate 12(n2) 0 Offset 32
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MemberDecorate 12(n2) 1 Offset 48
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MemberDecorate 12(n2) 2 Offset 16
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MemberDecorate 12(n2) 3 Offset 0
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Decorate 12(n2) BufferBlock
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Decorate 14(i2) DescriptorSet 0
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Decorate 14(i2) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7(n1): TypeStruct 6(int) 6(int) 6(int) 6(int)
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8: TypePointer Uniform 7(n1)
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9(i1): 8(ptr) Variable Uniform
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10: TypeFloat 32
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11: TypeVector 10(float) 3
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12(n2): TypeStruct 11(fvec3) 11(fvec3) 11(fvec3) 11(fvec3)
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13: TypePointer Uniform 12(n2)
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14(i2): 13(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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