You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

55 lines
2.5 KiB

spv.perprimitiveNV.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 23
Capability Shader
Capability MeshShadingNV
Extension "SPV_NV_mesh_shader"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8 11 19
ExecutionMode 4 OriginUpperLeft
Source GLSL 460
SourceExtension "GL_NV_mesh_shader"
Name 4 "main"
Name 8 "g"
Name 9 "B"
MemberName 9(B) 0 "f"
Name 11 ""
Name 17 "C"
MemberName 17(C) 0 "h"
Name 19 ""
Decorate 8(g) Location 8
MemberDecorate 9(B) 0 PerPrimitiveNV
Decorate 9(B) Block
Decorate 11 Location 0
MemberDecorate 17(C) 0 Flat
MemberDecorate 17(C) 0 Centroid
Decorate 17(C) Block
Decorate 19 Location 4
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Output 6(float)
8(g): 7(ptr) Variable Output
9(B): TypeStruct 6(float)
10: TypePointer Input 9(B)
11: 10(ptr) Variable Input
12: TypeInt 32 1
13: 12(int) Constant 0
14: TypePointer Input 6(float)
17(C): TypeStruct 6(float)
18: TypePointer Input 17(C)
19: 18(ptr) Variable Input
4(main): 2 Function None 3
5: Label
15: 14(ptr) AccessChain 11 13
16: 6(float) Load 15
20: 14(ptr) AccessChain 19 13
21: 6(float) Load 20
22: 6(float) FAdd 16 21
Store 8(g) 22
Return
FunctionEnd