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121 lines
6.0 KiB

spv.precisionTexture.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 66
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 16 57 65
ExecutionMode 4 OriginUpperLeft
Source ESSL 310
Name 4 "main"
Name 9 "v"
Name 13 "texM"
Name 16 "vertex"
Name 21 "texH"
Name 52 "imageM"
Name 57 "coord"
Name 60 "imageH"
Name 65 "fragColor"
Decorate 9(v) RelaxedPrecision
Decorate 13(texM) RelaxedPrecision
Decorate 13(texM) DescriptorSet 0
Decorate 13(texM) Binding 0
Decorate 14 RelaxedPrecision
Decorate 16(vertex) Location 0
Decorate 20 RelaxedPrecision
Decorate 21(texH) DescriptorSet 0
Decorate 21(texH) Binding 1
Decorate 26 RelaxedPrecision
Decorate 34 RelaxedPrecision
Decorate 41 RelaxedPrecision
Decorate 45 RelaxedPrecision
Decorate 52(imageM) RelaxedPrecision
Decorate 52(imageM) DescriptorSet 0
Decorate 52(imageM) Binding 0
Decorate 52(imageM) NonWritable
Decorate 53 RelaxedPrecision
Decorate 57(coord) Flat
Decorate 57(coord) Location 1
Decorate 59 RelaxedPrecision
Decorate 60(imageH) DescriptorSet 0
Decorate 60(imageH) Binding 1
Decorate 60(imageH) NonWritable
Decorate 65(fragColor) RelaxedPrecision
Decorate 65(fragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 2D sampled format:Unknown
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(texM): 12(ptr) Variable UniformConstant
15: TypePointer Input 7(fvec4)
16(vertex): 15(ptr) Variable Input
17: TypeVector 6(float) 2
21(texH): 12(ptr) Variable UniformConstant
29: TypeInt 32 0
30: 29(int) Constant 2
31: TypePointer Input 6(float)
42: TypeVector 6(float) 3
50: TypeImage 6(float) 2D nonsampled format:Rgba32f
51: TypePointer UniformConstant 50
52(imageM): 51(ptr) Variable UniformConstant
54: TypeInt 32 1
55: TypeVector 54(int) 2
56: TypePointer Input 55(ivec2)
57(coord): 56(ptr) Variable Input
60(imageH): 51(ptr) Variable UniformConstant
64: TypePointer Output 7(fvec4)
65(fragColor): 64(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(v): 8(ptr) Variable Function
14: 11 Load 13(texM)
18: 7(fvec4) Load 16(vertex)
19: 17(fvec2) VectorShuffle 18 18 0 1
20: 7(fvec4) ImageSampleImplicitLod 14 19
Store 9(v) 20
22: 11 Load 21(texH)
23: 7(fvec4) Load 16(vertex)
24: 17(fvec2) VectorShuffle 23 23 0 1
25: 7(fvec4) ImageSampleImplicitLod 22 24
Store 9(v) 25
26: 11 Load 13(texM)
27: 7(fvec4) Load 16(vertex)
28: 17(fvec2) VectorShuffle 27 27 0 1
32: 31(ptr) AccessChain 16(vertex) 30
33: 6(float) Load 32
34: 7(fvec4) ImageSampleExplicitLod 26 28 Lod 33
Store 9(v) 34
35: 11 Load 21(texH)
36: 7(fvec4) Load 16(vertex)
37: 17(fvec2) VectorShuffle 36 36 0 1
38: 31(ptr) AccessChain 16(vertex) 30
39: 6(float) Load 38
40: 7(fvec4) ImageSampleExplicitLod 35 37 Lod 39
Store 9(v) 40
41: 11 Load 13(texM)
43: 7(fvec4) Load 16(vertex)
44: 42(fvec3) VectorShuffle 43 43 0 1 2
45: 7(fvec4) ImageSampleProjImplicitLod 41 44
Store 9(v) 45
46: 11 Load 21(texH)
47: 7(fvec4) Load 16(vertex)
48: 42(fvec3) VectorShuffle 47 47 0 1 2
49: 7(fvec4) ImageSampleProjImplicitLod 46 48
Store 9(v) 49
53: 50 Load 52(imageM)
58: 55(ivec2) Load 57(coord)
59: 7(fvec4) ImageRead 53 58
Store 9(v) 59
61: 50 Load 60(imageH)
62: 55(ivec2) Load 57(coord)
63: 7(fvec4) ImageRead 61 62
Store 9(v) 63
Return
FunctionEnd