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82 lines
3.9 KiB

spv.uniformArray.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 53
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 14 25 35 47
ExecutionMode 4 OriginUpperLeft
Source GLSL 140
Name 4 "main"
Name 9 "texColor"
Name 14 "color"
Name 25 "inColor"
Name 35 "alpha"
Name 47 "gl_FragColor"
Name 52 "texSampler2D"
Decorate 14(color) Location 1
Decorate 25(inColor) Location 0
Decorate 35(alpha) Location 7
Decorate 47(gl_FragColor) Location 0
Decorate 52(texSampler2D) DescriptorSet 0
Decorate 52(texSampler2D) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeInt 32 0
11: 10(int) Constant 6
12: TypeArray 7(fvec4) 11
13: TypePointer Input 12
14(color): 13(ptr) Variable Input
15: TypeInt 32 1
16: 15(int) Constant 1
17: TypePointer Input 7(fvec4)
23: TypeVector 6(float) 3
24: TypePointer Input 23(fvec3)
25(inColor): 24(ptr) Variable Input
32: 10(int) Constant 16
33: TypeArray 6(float) 32
34: TypePointer Input 33
35(alpha): 34(ptr) Variable Input
36: 15(int) Constant 12
37: TypePointer Input 6(float)
40: 10(int) Constant 3
41: TypePointer Function 6(float)
46: TypePointer Output 7(fvec4)
47(gl_FragColor): 46(ptr) Variable Output
49: TypeImage 6(float) 2D sampled format:Unknown
50: TypeSampledImage 49
51: TypePointer UniformConstant 50
52(texSampler2D): 51(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(texColor): 8(ptr) Variable Function
18: 17(ptr) AccessChain 14(color) 16
19: 7(fvec4) Load 18
20: 17(ptr) AccessChain 14(color) 16
21: 7(fvec4) Load 20
22: 7(fvec4) FAdd 19 21
Store 9(texColor) 22
26: 23(fvec3) Load 25(inColor)
27: 7(fvec4) Load 9(texColor)
28: 23(fvec3) VectorShuffle 27 27 0 1 2
29: 23(fvec3) FAdd 28 26
30: 7(fvec4) Load 9(texColor)
31: 7(fvec4) VectorShuffle 30 29 4 5 6 3
Store 9(texColor) 31
38: 37(ptr) AccessChain 35(alpha) 36
39: 6(float) Load 38
42: 41(ptr) AccessChain 9(texColor) 40
43: 6(float) Load 42
44: 6(float) FAdd 43 39
45: 41(ptr) AccessChain 9(texColor) 40
Store 45 44
48: 7(fvec4) Load 9(texColor)
Store 47(gl_FragColor) 48
Return
FunctionEnd