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99 lines
4.5 KiB

spv.uniformInitializerStruct.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 63
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9
ExecutionMode 4 OriginLowerLeft
Source GLSL 450
Name 4 "main"
Name 9 "color"
Name 15 "i"
Name 26 ""
MemberName 26 0 "r"
MemberName 26 1 "g"
MemberName 26 2 "b"
Name 34 "parts"
Decorate 9(color) Location 0
Decorate 34(parts) Location 0
Decorate 34(parts) DescriptorSet 0
Decorate 34(parts) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(color): 8(ptr) Variable Output
10: 6(float) Constant 0
11: 6(float) Constant 1065353216
12: 7(fvec4) ConstantComposite 10 10 10 11
13: TypeInt 32 1
14: TypePointer Function 13(int)
16: 13(int) Constant 0
23: 13(int) Constant 2
24: TypeBool
26: TypeStruct 6(float) 6(float) 6(float)
27: TypeInt 32 0
28: 27(int) Constant 2
29: TypeArray 26(struct) 28
30: 26(struct) ConstantComposite 11 11 11
31: 26(struct) ConstantComposite 10 11 10
32: 29 ConstantComposite 30 31
33: TypePointer UniformConstant 29
34(parts): 33(ptr) Variable UniformConstant 32
36: TypePointer UniformConstant 6(float)
39: 27(int) Constant 0
40: TypePointer Output 6(float)
46: 13(int) Constant 1
49: 27(int) Constant 1
4(main): 2 Function None 3
5: Label
15(i): 14(ptr) Variable Function
Store 9(color) 12
Store 15(i) 16
Branch 17
17: Label
LoopMerge 19 20 None
Branch 21
21: Label
22: 13(int) Load 15(i)
25: 24(bool) SLessThan 22 23
BranchConditional 25 18 19
18: Label
35: 13(int) Load 15(i)
37: 36(ptr) AccessChain 34(parts) 35 16
38: 6(float) Load 37
41: 40(ptr) AccessChain 9(color) 39
42: 6(float) Load 41
43: 6(float) FAdd 42 38
44: 40(ptr) AccessChain 9(color) 39
Store 44 43
45: 13(int) Load 15(i)
47: 36(ptr) AccessChain 34(parts) 45 46
48: 6(float) Load 47
50: 40(ptr) AccessChain 9(color) 49
51: 6(float) Load 50
52: 6(float) FAdd 51 48
53: 40(ptr) AccessChain 9(color) 49
Store 53 52
54: 13(int) Load 15(i)
55: 36(ptr) AccessChain 34(parts) 54 23
56: 6(float) Load 55
57: 40(ptr) AccessChain 9(color) 28
58: 6(float) Load 57
59: 6(float) FAdd 58 56
60: 40(ptr) AccessChain 9(color) 28
Store 60 59
Branch 20
20: Label
61: 13(int) Load 15(i)
62: 13(int) IAdd 61 46
Store 15(i) 62
Branch 17
19: Label
Return
FunctionEnd