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92 lines
4.3 KiB
92 lines
4.3 KiB
spv.varyingArray.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 61
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 19 34 39 45 48
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 9 "texColor"
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Name 13 "texSampler2D"
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Name 19 "TexCoord"
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Name 34 "color"
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Name 39 "alpha"
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Name 45 "gl_FragColor"
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Name 48 "foo"
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Decorate 13(texSampler2D) DescriptorSet 0
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Decorate 13(texSampler2D) Binding 0
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Decorate 19(TexCoord) Location 2
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Decorate 34(color) Location 0
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Decorate 39(alpha) Location 1
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Decorate 45(gl_FragColor) Location 0
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Decorate 48(foo) Location 8
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(texSampler2D): 12(ptr) Variable UniformConstant
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15: TypeInt 32 0
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16: 15(int) Constant 6
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17: TypeArray 7(fvec4) 16
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18: TypePointer Input 17
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19(TexCoord): 18(ptr) Variable Input
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20: TypeInt 32 1
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21: 20(int) Constant 4
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22: TypePointer Input 7(fvec4)
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25: 20(int) Constant 5
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29: TypeVector 6(float) 2
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34(color): 22(ptr) Variable Input
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38: TypePointer Input 6(float)
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39(alpha): 38(ptr) Variable Input
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41: 15(int) Constant 3
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42: TypePointer Function 6(float)
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44: TypePointer Output 7(fvec4)
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45(gl_FragColor): 44(ptr) Variable Output
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46: TypeArray 7(fvec4) 41
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47: TypePointer Input 46
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48(foo): 47(ptr) Variable Input
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49: 20(int) Constant 1
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52: 20(int) Constant 0
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4(main): 2 Function None 3
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5: Label
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9(texColor): 8(ptr) Variable Function
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14: 11 Load 13(texSampler2D)
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23: 22(ptr) AccessChain 19(TexCoord) 21
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24: 7(fvec4) Load 23
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26: 22(ptr) AccessChain 19(TexCoord) 25
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27: 7(fvec4) Load 26
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28: 7(fvec4) FAdd 24 27
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30: 6(float) CompositeExtract 28 0
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31: 6(float) CompositeExtract 28 1
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32: 29(fvec2) CompositeConstruct 30 31
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33: 7(fvec4) ImageSampleImplicitLod 14 32
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Store 9(texColor) 33
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35: 7(fvec4) Load 34(color)
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36: 7(fvec4) Load 9(texColor)
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37: 7(fvec4) FAdd 36 35
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Store 9(texColor) 37
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40: 6(float) Load 39(alpha)
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43: 42(ptr) AccessChain 9(texColor) 41
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Store 43 40
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50: 22(ptr) AccessChain 48(foo) 49
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51: 7(fvec4) Load 50
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53: 22(ptr) AccessChain 19(TexCoord) 52
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54: 7(fvec4) Load 53
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55: 7(fvec4) FAdd 51 54
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56: 22(ptr) AccessChain 19(TexCoord) 21
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57: 7(fvec4) Load 56
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58: 7(fvec4) FAdd 55 57
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59: 7(fvec4) Load 9(texColor)
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60: 7(fvec4) FAdd 58 59
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Store 45(gl_FragColor) 60
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Return
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FunctionEnd
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