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92 lines
4.3 KiB

spv.varyingArray.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 61
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 19 34 39 45 48
ExecutionMode 4 OriginUpperLeft
Source GLSL 140
Name 4 "main"
Name 9 "texColor"
Name 13 "texSampler2D"
Name 19 "TexCoord"
Name 34 "color"
Name 39 "alpha"
Name 45 "gl_FragColor"
Name 48 "foo"
Decorate 13(texSampler2D) DescriptorSet 0
Decorate 13(texSampler2D) Binding 0
Decorate 19(TexCoord) Location 2
Decorate 34(color) Location 0
Decorate 39(alpha) Location 1
Decorate 45(gl_FragColor) Location 0
Decorate 48(foo) Location 8
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 2D sampled format:Unknown
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(texSampler2D): 12(ptr) Variable UniformConstant
15: TypeInt 32 0
16: 15(int) Constant 6
17: TypeArray 7(fvec4) 16
18: TypePointer Input 17
19(TexCoord): 18(ptr) Variable Input
20: TypeInt 32 1
21: 20(int) Constant 4
22: TypePointer Input 7(fvec4)
25: 20(int) Constant 5
29: TypeVector 6(float) 2
34(color): 22(ptr) Variable Input
38: TypePointer Input 6(float)
39(alpha): 38(ptr) Variable Input
41: 15(int) Constant 3
42: TypePointer Function 6(float)
44: TypePointer Output 7(fvec4)
45(gl_FragColor): 44(ptr) Variable Output
46: TypeArray 7(fvec4) 41
47: TypePointer Input 46
48(foo): 47(ptr) Variable Input
49: 20(int) Constant 1
52: 20(int) Constant 0
4(main): 2 Function None 3
5: Label
9(texColor): 8(ptr) Variable Function
14: 11 Load 13(texSampler2D)
23: 22(ptr) AccessChain 19(TexCoord) 21
24: 7(fvec4) Load 23
26: 22(ptr) AccessChain 19(TexCoord) 25
27: 7(fvec4) Load 26
28: 7(fvec4) FAdd 24 27
30: 6(float) CompositeExtract 28 0
31: 6(float) CompositeExtract 28 1
32: 29(fvec2) CompositeConstruct 30 31
33: 7(fvec4) ImageSampleImplicitLod 14 32
Store 9(texColor) 33
35: 7(fvec4) Load 34(color)
36: 7(fvec4) Load 9(texColor)
37: 7(fvec4) FAdd 36 35
Store 9(texColor) 37
40: 6(float) Load 39(alpha)
43: 42(ptr) AccessChain 9(texColor) 41
Store 43 40
50: 22(ptr) AccessChain 48(foo) 49
51: 7(fvec4) Load 50
53: 22(ptr) AccessChain 19(TexCoord) 52
54: 7(fvec4) Load 53
55: 7(fvec4) FAdd 51 54
56: 22(ptr) AccessChain 19(TexCoord) 21
57: 7(fvec4) Load 56
58: 7(fvec4) FAdd 55 57
59: 7(fvec4) Load 9(texColor)
60: 7(fvec4) FAdd 58 59
Store 45(gl_FragColor) 60
Return
FunctionEnd