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spv.viewportArray2.tesc
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// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 25
Capability Tessellation
Capability ShaderViewportIndexLayerNV
Capability ShaderViewportMaskNV
Extension "SPV_EXT_shader_viewport_index_layer"
Extension "SPV_NV_viewport_array2"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 14 16 22 24
ExecutionMode 4 OutputVertices 4
Source GLSL 450
SourceExtension "GL_NV_viewport_array2"
Name 4 "main"
Name 10 "gl_PerVertex"
MemberName 10(gl_PerVertex) 0 "gl_ViewportMask"
Name 14 "gl_out"
Name 16 "gl_InvocationID"
Name 22 "gl_ViewportIndex"
Name 24 "gl_Layer"
MemberDecorate 10(gl_PerVertex) 0 BuiltIn ViewportMaskNV
Decorate 10(gl_PerVertex) Block
Decorate 16(gl_InvocationID) BuiltIn InvocationId
Decorate 22(gl_ViewportIndex) BuiltIn ViewportIndex
Decorate 24(gl_Layer) BuiltIn Layer
Decorate 24(gl_Layer) ViewportRelativeNV
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeInt 32 0
8: 7(int) Constant 2
9: TypeArray 6(int) 8
10(gl_PerVertex): TypeStruct 9
11: 7(int) Constant 4
12: TypeArray 10(gl_PerVertex) 11
13: TypePointer Output 12
14(gl_out): 13(ptr) Variable Output
15: TypePointer Input 6(int)
16(gl_InvocationID): 15(ptr) Variable Input
18: 6(int) Constant 0
19: 6(int) Constant 1
20: TypePointer Output 6(int)
22(gl_ViewportIndex): 20(ptr) Variable Output
23: 6(int) Constant 2
24(gl_Layer): 20(ptr) Variable Output
4(main): 2 Function None 3
5: Label
17: 6(int) Load 16(gl_InvocationID)
21: 20(ptr) AccessChain 14(gl_out) 17 18 18
Store 21 19
Store 22(gl_ViewportIndex) 23
Return
FunctionEnd