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76 lines
3.4 KiB

spv.voidFunction.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 43
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 24 37 40 42
ExecutionMode 4 OriginUpperLeft
Source GLSL 400
Name 4 "main"
Name 6 "foo("
Name 8 "foo2("
Name 12 "bar"
Name 22 "outColor"
Name 24 "bigColor"
Name 37 "gl_FragColor"
Name 40 "BaseColor"
Name 42 "d"
Decorate 24(bigColor) Location 0
Decorate 37(gl_FragColor) Location 0
Decorate 40(BaseColor) Location 1
Decorate 42(d) Location 2
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
11: TypePointer Private 10(float)
12(bar): 11(ptr) Variable Private
13: 10(float) Constant 1073741824
15: 10(float) Constant 1065353216
20: TypeVector 10(float) 4
21: TypePointer Function 20(fvec4)
23: TypePointer Input 20(fvec4)
24(bigColor): 23(ptr) Variable Input
29: TypeInt 32 0
30: 29(int) Constant 0
31: TypePointer Function 10(float)
36: TypePointer Output 20(fvec4)
37(gl_FragColor): 36(ptr) Variable Output
40(BaseColor): 23(ptr) Variable Input
41: TypePointer Input 10(float)
42(d): 41(ptr) Variable Input
4(main): 2 Function None 3
5: Label
22(outColor): 21(ptr) Variable Function
Store 12(bar) 13
25: 20(fvec4) Load 24(bigColor)
Store 22(outColor) 25
26: 2 FunctionCall 6(foo()
27: 2 FunctionCall 8(foo2()
28: 10(float) Load 12(bar)
32: 31(ptr) AccessChain 22(outColor) 30
33: 10(float) Load 32
34: 10(float) FAdd 33 28
35: 31(ptr) AccessChain 22(outColor) 30
Store 35 34
38: 20(fvec4) Load 22(outColor)
Store 37(gl_FragColor) 38
Return
FunctionEnd
6(foo(): 2 Function None 3
7: Label
14: 10(float) Load 12(bar)
16: 10(float) FAdd 14 15
Store 12(bar) 16
Return
FunctionEnd
8(foo2(): 2 Function None 3
9: Label
18: 10(float) Load 12(bar)
19: 10(float) FAdd 18 15
Store 12(bar) 19
Return
FunctionEnd