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spv.xfb3.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 35
Capability Shader
Capability TransformFeedback
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 10 14
ExecutionMode 4 Xfb
Source GLSL 450
Name 4 "main"
Name 8 "gl_PerVertex"
MemberName 8(gl_PerVertex) 0 "gl_Position"
Name 10 ""
Name 14 "position"
Name 17 "ComponentsBlock"
MemberName 17(ComponentsBlock) 0 "c1"
MemberName 17(ComponentsBlock) 1 "c2"
Name 19 "components"
MemberDecorate 8(gl_PerVertex) 0 Offset 16
MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
Decorate 8(gl_PerVertex) Block
Decorate 10 XfbBuffer 3
Decorate 10 XfbStride 80
Decorate 14(position) Location 0
MemberDecorate 17(ComponentsBlock) 0 Offset 0
MemberDecorate 17(ComponentsBlock) 1 Offset 16
Decorate 17(ComponentsBlock) Block
Decorate 19(components) DescriptorSet 0
Decorate 19(components) Binding 5
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(gl_PerVertex): TypeStruct 7(fvec4)
9: TypePointer Output 8(gl_PerVertex)
10: 9(ptr) Variable Output
11: TypeInt 32 1
12: 11(int) Constant 0
13: TypePointer Input 7(fvec4)
14(position): 13(ptr) Variable Input
16: TypeVector 6(float) 2
17(ComponentsBlock): TypeStruct 7(fvec4) 16(fvec2)
18: TypePointer Uniform 17(ComponentsBlock)
19(components): 18(ptr) Variable Uniform
20: TypePointer Uniform 7(fvec4)
24: 11(int) Constant 1
25: TypePointer Uniform 16(fvec2)
28: 6(float) Constant 0
33: TypePointer Output 7(fvec4)
4(main): 2 Function None 3
5: Label
15: 7(fvec4) Load 14(position)
21: 20(ptr) AccessChain 19(components) 12
22: 7(fvec4) Load 21
23: 7(fvec4) FAdd 15 22
26: 25(ptr) AccessChain 19(components) 24
27: 16(fvec2) Load 26
29: 6(float) CompositeExtract 27 0
30: 6(float) CompositeExtract 27 1
31: 7(fvec4) CompositeConstruct 29 30 28 28
32: 7(fvec4) FAdd 23 31
34: 33(ptr) AccessChain 10 12
Store 34 32
Return
FunctionEnd