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structAssignment.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:? Sequence
0:33 Test condition and select ( temp void)
0:33 Condition
0:33 Compare Greater Than ( temp bool)
0:33 i: direct index for structure ( global int)
0:33 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:33 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 true case
0:34 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
0:36 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:36 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:36 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:38 vector-scale ( temp 4-component vector of float)
0:38 f: direct index for structure ( global float)
0:38 s1_1: direct index for structure ( global structure{ global int i, global float f})
0:38 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 texture ( global 4-component vector of float)
0:38 'sampler' ( uniform sampler2D)
0:38 'coord' ( smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)
0:? 'foo' ( uniform structure{ global int i, global float f})
0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
Linked fragment stage:
Shader version: 130
0:? Sequence
0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:? Sequence
0:33 Test condition and select ( temp void)
0:33 Condition
0:33 Compare Greater Than ( temp bool)
0:33 i: direct index for structure ( global int)
0:33 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:33 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 0 (const int)
0:33 true case
0:34 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
0:36 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:36 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:36 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:38 vector-scale ( temp 4-component vector of float)
0:38 f: direct index for structure ( global float)
0:38 s1_1: direct index for structure ( global structure{ global int i, global float f})
0:38 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 texture ( global 4-component vector of float)
0:38 'sampler' ( uniform sampler2D)
0:38 'coord' ( smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)
0:? 'foo' ( uniform structure{ global int i, global float f})
0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})