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voidFunction.frag
Shader version: 120
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 'bar' ( global float)
0:7 Constant:
0:7 2.000000
0:9 Function Definition: foo( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Post-Increment ( temp float)
0:11 'bar' ( global float)
0:13 Branch: Return
0:16 Function Definition: foo2( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Post-Increment ( temp float)
0:18 'bar' ( global float)
0:21 Function Definition: main( ( global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'outColor' ( temp 4-component vector of float)
0:23 'bigColor' ( uniform 4-component vector of float)
0:25 Function Call: foo( ( global void)
0:27 Function Call: foo2( ( global void)
0:29 add second child into first child ( temp float)
0:29 direct index ( temp float)
0:29 'outColor' ( temp 4-component vector of float)
0:29 Constant:
0:29 0 (const int)
0:29 'bar' ( global float)
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:31 'outColor' ( temp 4-component vector of float)
0:33 Branch: Return
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
0:? 'bar' ( global float)
Linked fragment stage:
Shader version: 120
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 'bar' ( global float)
0:7 Constant:
0:7 2.000000
0:9 Function Definition: foo( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Post-Increment ( temp float)
0:11 'bar' ( global float)
0:13 Branch: Return
0:16 Function Definition: foo2( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Post-Increment ( temp float)
0:18 'bar' ( global float)
0:21 Function Definition: main( ( global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'outColor' ( temp 4-component vector of float)
0:23 'bigColor' ( uniform 4-component vector of float)
0:25 Function Call: foo( ( global void)
0:27 Function Call: foo2( ( global void)
0:29 add second child into first child ( temp float)
0:29 direct index ( temp float)
0:29 'outColor' ( temp 4-component vector of float)
0:29 Constant:
0:29 0 (const int)
0:29 'bar' ( global float)
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:31 'outColor' ( temp 4-component vector of float)
0:33 Branch: Return
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
0:? 'bar' ( global float)