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#version 400
uniform float u;
int foo(int a, const int b, in int c, const in int d, out int e, inout int f)
{
int sum = a + b + c + d + f; // no e, it is out only
// sum should be 47 now
a *= 64;
// no b, it is read only
c *= 64;
// no d, it is read only
e = 64 * 16; // e starts undefined
f *= 64;
sum += a + 64 * b + c + 64 * d + e + f; // everything has a value now, totaling of 64(1+2+4+8+16+32) = 64*63 = 4032
// sum should be 4032 + 47 = 4079
return sum;
}
int foo2(float a, vec3 b, out int r)
{
r = int(3.0 * a);
return int(5.0 * b.y);
}
int foo3()
{
if (u > 3.2) {
discard;
return 1000000;
}
return 2000000;
}
void main()
{
int e;
int t = 2;
struct s {
ivec4 t;
} f;
f.t.y = 32;
// test the different qualifers
int color = foo(1, 2, t+t, 8, e, f.t.y);
color += 128 * (e + f.t.y); // right side should be 128(64(16 + 32)) = 393216
// sum should be 4079 + 393216 = 397295
// test conversions
float arg;
float ret;
ret = foo2(4, ivec3(1,2,3), arg); // ret = 10, param = 12.0
color += int(ret + arg); // adds 22, for total of 397317
color += foo3(); // theoretically, add 2000000, for total of 2397317
gl_FragColor = vec4(color);
}
vec3 m(vec2);
void aggCall()
{
float F;
m(ivec2(F)); // test input conversion of single argument that's an aggregate; other function tests in 120.vert
}
vec4 badConv()
{
return u; // ERROR, can change scalar to vector
}