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35 lines
1.1 KiB
35 lines
1.1 KiB
#version 320 es
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#extension GL_KHR_shader_subgroup_clustered: enable
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layout (local_size_x = 8) in;
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layout(binding = 0) buffer Buffers
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{
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vec4 f4;
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ivec4 i4;
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uvec4 u4;
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} data[4];
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void main()
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{
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int a = 1;
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const int aConst = 1;
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uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4u;
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data[0].f4.xy = subgroupClusteredAdd(data[1].f4.xy, 0u); // ERROR, less than 1
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data[0].f4.x = subgroupClusteredMul(data[0].f4.x, 3u); // ERROR, not a power of 2
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data[1].i4.xy = subgroupClusteredMin(data[1].i4.xy, 8u);
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data[1].i4.xyz = subgroupClusteredMin(data[2].i4.xyz, 6u); // ERROR, not a power of 2
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data[3].i4.x = subgroupClusteredOr(data[0].i4.x, uint(a)); // ERROR, not constant
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data[3].i4.xy = subgroupClusteredOr(data[1].i4.xy, uint(aConst));
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data[0].i4.x = subgroupClusteredXor(data[0].i4.x, uint(1 + a)); // ERROR, not constant
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data[0].i4.xy = subgroupClusteredXor(data[1].i4.xy, uint(aConst + a)); // ERROR, not constant
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data[0].i4.xyz = subgroupClusteredXor(data[2].i4.xyz, uint(1 + aConst));
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}
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