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#version 450
layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant
layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1;
layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2; // ERROR, set has to be 0
layout(shared) uniform Bt3 { int a; } bt3; // ERROR, no shared, no binding
layout(packed) uniform Bt4 { int a; } bt4; // ERROR, no shared, no binding
void main()
{
gl_VertexIndex; // ERROR, not preset
gl_InstanceIndex; // ERROR, not present
gl_VertexID;
gl_InstanceID;
gl_DepthRangeParameters; // ERROR, not present
}
uniform sampler s; // ERROR, no sampler