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struct VS_OUTPUT {
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float4 Position : SV_Position;
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float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
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};
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float4 main(const VS_OUTPUT v) : SV_Target0
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{
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return v.Position + v.ClipRect[0].x + v.ClipRect[1].x;
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}
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