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struct c1_t {
float4 x;
};
struct c2_t {
bool x;
float y;
};
ConstantBuffer<c1_t> cb1 : register(b12);
ConstantBuffer<c2_t> cb2[3];
ConstantBuffer<c2_t> cb3[2][4];
cbuffer cbuff {
int c1;
};
float4 main() : SV_Target0
{
if (cb3[1][2].x)
return cb1.x + cb2[1].y + c1;
else
return cb3[1][3].y;
}