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float PixelShaderFunctionS(uint inF0)
{
return f16tof32(inF0);
}
float1 PixelShaderFunction1(uint1 inF0)
{
return f16tof32(inF0);
}
float2 PixelShaderFunction2(uint2 inF0)
{
return f16tof32(inF0);
}
float3 PixelShaderFunction3(uint3 inF0)
{
return f16tof32(inF0);
}
float4 PixelShaderFunction(uint4 inF0)
{
return f16tof32(inF0);
}
float4 main() : SV_Target0
{
return 0;
}