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Texture2DArray g_tTex2df4a;
Texture2D g_tTex2df4;
float4 main() : SV_Target0
{
return g_tTex2df4.mips[2][uint2(3, 4)] +
// test float->uint cast on the mip arg
g_tTex2df4a.mips[5.2][uint3(6, 7, 8)] +
// Test nesting involving .mips operators:
// ....outer operator mip level...... .....outer operator coordinate....
g_tTex2df4.mips[ g_tTex2df4.mips[9][uint2(10,11)][0] ][ g_tTex2df4.mips[13][uint2(14,15)].xy ];
}