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35 lines
640 B
35 lines
640 B
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uniform float u1 : register(b2);
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uniform SamplerState s1 : register(s5);
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uniform SamplerState s1a[3] : register(s6);
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uniform Texture1D t1 : register(t15);
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uniform Texture1D t1a[3] : register(t16);
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cbuffer cbuff1 : register(b2) {
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float4 c1_a;
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int c1_b;
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float c1_c;
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};
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cbuffer cbuff2 : register(b3) {
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float4 c2_a;
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int c2_b;
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float c2_c;
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};
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struct PS_OUTPUT
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{
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float4 Color : Sv_Target0;
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};
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void main(out PS_OUTPUT psout)
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{
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psout.Color =
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t1.Sample(s1, 0.3) +
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t1a[0].Sample(s1a[0], 0.3) +
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c1_a + c1_b + c1_c +
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c2_a + c2_b + c2_c;
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}
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