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16 lines
376 B
16 lines
376 B
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unorm float4 uf4;
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Texture3D<unorm float4> ResultInU: register(t0);
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RWTexture3D<unorm float4> ResultOutU: register(u0);
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Texture3D<snorm float4> ResultInS: register(t1);
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RWTexture3D<snorm float4> ResultOutS: register(u1);
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[numthreads(16, 16, 1)]
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void main(uint3 tid: SV_DispatchThreadID)
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{
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ResultOutS[tid] = ResultInS[tid] + uf4;
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ResultOutU[tid] = ResultInU[tid];
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}
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