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struct {
};
struct {
bool b;
};
struct myS {
bool b, c;
float4 a, d;
};
myS s1;
static class {
float4 i;
} s2;
struct IN_S {
linear float4 a;
nointerpolation bool b;
noperspective centroid float1 c;
sample centroid float2 d;
bool ff1 : SV_IsFrontFace;
bool ff2 : packoffset(c0.y);
bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
};
float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
float ff6 : packoffset(c102.y) : register(s3[5]);
struct empty {};
struct containEmpty {
empty e;
};
float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
{
class FS {
bool3 b3;
} s3;
s3 == s3;
s2.i = s.ff4;
containEmpty ce;
empty e;
e = ce.e;
return input;
}