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struct PSInput
{
float4 Pos : SV_POSITION;
float2 TexCoord : TEXCOORD;
float3 TerrainPos : TERRAINPOS;
uint VertexID : VertexID;
};
typedef PSInput foo_t[2][3];
[maxvertexcount(4)]
void main(point uint v[1] : VertexID, inout TriangleStream<PSInput> OutputStream)
{
foo_t Verts;
PSInput Out = (PSInput) 0;
for (int x=0; x<2; ++x)
for (int y=0; y<2; ++y)
Verts[x][y] = Out;
}