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struct Data {
float4 f;
int4 i;
};
TextureBuffer<Data> TextureBuffer_var : register(t0);
tbuffer tbuf2 {
float4 f2;
int4 i2;
};
float4 main(float4 pos : SV_POSITION) : SV_TARGET
{
return TextureBuffer_var.f + f2;
}