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#version 120
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uniform vec4 u[3];
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#ifdef TEST_POST_110
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varying vec2 v[];
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#else
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varying vec2 v[2];
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#endif
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void main()
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{
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int a[5];
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vec2 t = v[0] + v[1];
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gl_FragColor = vec4(u.length() * v.length() * a.length());
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}
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