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#version 430
// Error: Block has different members
layout (std140) uniform Block
{
mat4 uProj;
};
// Error: BufferBlock has different members
buffer BufferBlock
{
vec4 b;
};
// Error: Vertex has different members
out Vertex
{
vec4 v1;
};
// Error: ColorBlock has different members
layout (std140) uniform ColorBlock
{
vec4 color1;
vec4 color2;
// Error, redeclare varaible in another anonymous block
vec4 v1;
};
// Error: NamedBlock is anonymous in other compilation unit
layout (std140) uniform NamedBlock
{
mat4 m;
} myName;
vec4 getWorld();
vec4 getColor2();
out vec4 oColor;
// Error: redeclare varaibles that are in anonymous blocks
out vec4 v1;
uniform mat4 uProj;
void
main()
{
oColor = color1 * getColor2();
v1 = color1;
gl_Position = uProj * getWorld();
}