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#version 430
// Verify that matching by block name is working, not
// instance name, which was at one point failing on this
// test due to E.g anon@1 being different blocks for
// different compilation units
layout (std140) uniform Block
{
mat4 uProj;
mat4 uWorld;
};
out Vertex
{
vec4 v1;
vec4 v2;
};
layout (std140) uniform ColorBlock
{
vec4 color1;
vec4 color2;
};
vec4 getWorld();
vec4 getColor2();
out vec4 oColor;
void
main()
{
oColor = color1 * getColor2();
v1 = color1;
gl_Position = uProj * getWorld();
}