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32 lines
301 B

#version 430
layout (std140) uniform ColorBlock
{
vec4 color2;
} uColorB;
layout (std140) uniform Block
{
mat4 uWorld;
} uDefaultB;
out Vertex
{
vec4 v2;
} oVert;
in vec4 P;
vec4 getColor2()
{
return uColorB.color2;
}
vec4 getWorld()
{
return uDefaultB.uWorld * P;
oVert.v2 = vec4(1);
}