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#version 430
layout (std140) uniform Block
{
mat4 uProj;
mat4 uWorld;
} a;
out Vertex
{
vec4 v1;
vec4 v2;
} b;
layout (std140) uniform ColorBlock
{
vec4 color1;
vec4 color2;
} c;
vec4 getWorld();
vec4 getColor2();
out vec4 oColor;
void
main()
{
oColor = c.color1 * getColor2();
b.v1 = c.color1;
gl_Position = a.uProj * getWorld();
}