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#version 430
// OK: different instance names is allowed in other unit
layout (std140, binding = 0) uniform MatrixBlock
{
mat4 uProj;
mat4 uWorld;
} uM;
// OK: other unit has it as anonymous, but that is allowed
out Vertex
{
vec4 v1;
vec4 v2;
} oV;
// OK: different instance names is allowed in other unit
layout (std140, binding = 1) uniform ColorBlock
{
vec4 color1;
bool b;
vec4 color2;
vec4 color3;
} uC;
// OK: different instance names is allowed in other unit
layout (std430, binding = 1) buffer BufferBlock
{
mat4 p;
} uBuf;
layout (std430, binding = 0) buffer SecondaryColorBlock
{
vec4 c;
} uColorBuf;
vec4 getWorld();
vec4 getColor2();
out vec4 oColor;
void
main()
{
oColor = uC.color1 * getColor2() * uColorBuf.c;
oV.v1 = uC.color1;
gl_Position = uM.uProj * getWorld();
}