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#version 450
layout (push_constant) uniform PCBlock
{
mat4 uWorld;
mat4 uProj;
vec4 color1;
vec4 color2;
} a;
vec4 getWorld();
vec4 getColor2();
layout(location = 0) out vec4 oColor;
void
main()
{
oColor = a.color1 * getColor2();
gl_Position = a.uProj * getWorld();
}