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#line 300
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#line 2
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#line __LINE__ + 3
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#line __FILE__ + 2
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#line __FILE__ * __LINE__
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#define X 4
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#line X
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#undef X
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#define X(y) y + 3 + 2
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#line X(3)
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void main() {
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gl_Position = vec4(__LINE__);
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}
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#line X(3) 4
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#define Z(y, q) \
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y*q*2 q
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#line Z(2, 3)
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#line 1
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