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#version 310 es
#define X 1
#define Y clamp
#define Z X
#define F 1, 2
#define make_function \
float fn ( float x ) \
{\
return x + 4.0; \
}
make_function
int main() {
gl_Position = vec4(X);
gl_Position = Y(1, 2, 3);
gl_Position = vec4(Z);
gl_Position = vec4(F);
gl_Position = vec4(fn(3));
[] . ++ --
+ - * % / - ! ~
<< >> < > <= >=
== !=
& ^ | && ^^ || ? :
+= -= *= /= %= <<= >>= &= |= ^=
1.2 2E10 5u -5lf
}
struct S {
int member1;
float member2;
vec4 member3;
};
#define xyz xxyz
#define yzy() yyz
#define FUN_MAC() \
vec3 a = vec3(0); \
vec3 b = a.zxyz; \
vec3 b = a.xyz; \
vec3 b = a.yzy(); \
vec3 b = a.xyz(); \
vec3 b = a.yzy; \
vec3 b = a.z;
void foo()
{
S s;
s.member2 + s.member1;
s.member3.zyx;
s.member2.xyz;
s.member2.yzy();
s.member2.xyz();
s.member2.yzy;
FUN_MAC()
yzy
();
yzy
}