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#version 460
#extension GL_EXT_ray_query : enable
#extension GL_EXT_ray_flags_primitive_culling : enable
layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
rayQueryEXT rqGlobal;
void otherWrapper(rayQueryEXT rq) {
rayQueryProceedEXT(rq);
rayQueryProceedEXT(rqGlobal);
}
void wrapper(rayQueryEXT rq) {
rayQueryEXT rq2;
rayQueryProceedEXT(rq);
rayQueryProceedEXT(rqGlobal);
otherWrapper(rq);
otherWrapper(rq2);
otherWrapper(rqGlobal);
}
void main() {
rayQueryInitializeEXT(rqGlobal, rtas, gl_RayFlagsNoneEXT, 0xFF, vec3(0,0,0), 0.0, vec3(1,0,0), 1.0);
wrapper(rqGlobal);
otherWrapper(rqGlobal);
rayQueryEXT rq2;
rayQueryInitializeEXT(rq2, rtas, gl_RayFlagsNoneEXT, 0xFF, vec3(0,0,0), 0.0, vec3(1,0,0), 1.0);
wrapper(rq2);
otherWrapper(rq2);
}