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#version 460
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#extension GL_NV_ray_tracing : enable
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layout(location = 0) callableDataNV vec4 data0;
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layout(location = 1) callableDataInNV dataBlock {
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uint data1;
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};
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void main()
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{
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uvec3 id = gl_LaunchIDNV;
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uvec3 size = gl_LaunchSizeNV;
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data1 = 256U;
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executeCallableNV(2,1);
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}
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