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#version 460
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 hitattr; // ERROR, hitattributeNV unsupported in this stage
rayPayloadNV vec4 payload; // ERROR, rayPayloadNV unsupported in this stage
rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadInNV unsupported in this stage
void main()
{
int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage
vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage
vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage
vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage
vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage
float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage
float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage
mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
uint curFlags = gl_IncomingRayFlagsNV; // ERROR, unsupported builtin in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
terminateRayNV(); // ERROR, unsupported builtin in stage
}