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496 B

#version 450
layout(binding = 0, std140) uniform Uniform
{
bvec4 b4;
};
layout(binding = 1, std430) buffer Buffer
{
bvec2 b2;
};
void foo(bvec4 paramb4, out bvec2 paramb2)
{
bool b1 = paramb4.z;
paramb2 = bvec2(b1);
}
layout(location = 0) out vec4 fragColor;
void main()
{
b2 = bvec2(0.0);
if (b4.z)
b2 = bvec2(b4.x);
if (b2.x)
foo(b4, b2);
fragColor = vec4(b4.x && b4.y);
fragColor -= vec4(b4.x || b4.y);
}