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#version 450
#extension GL_EXT_buffer_reference : enable
#pragma use_vulkan_memory_model
layout(buffer_reference, std430) buffer blockType {
layout(offset = 0) int a;
layout(offset = 4) int b;
layout(offset = 8) int c;
layout(offset = 12) int d;
layout(offset = 16) int e;
layout(offset = 32) int f[2];
coherent layout(offset = 48) ivec4 g;
};
layout(std430) buffer t2 {
blockType f;
blockType g;
} t;
void main() {
t.f.b = t.g.a;
blockType j = t.f;
j.d = j.c;
j.d = j.f[1];
j.d = j.g.y;
}