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#version 450
#extension GL_ARB_gpu_shader_int64 : enable
#extension GL_EXT_buffer_reference : enable
layout(buffer_reference, std430) buffer blockType {
uint x[];
};
layout(std430) buffer t2 {
blockType f;
} t;
layout(location = 0) flat in uint i;
void main() {
atomicAdd(t.f.x[i], 1);
coherent blockType b = t.f;
b.x[0] = 2;
volatile blockType b2 = t.f;
b2.x[0] = 3;
}