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#version 450
#extension GL_EXT_buffer_reference : enable
layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
layout(offset = 0) int j;
};
layout(std430) buffer t5 {
t4 m;
} s5;
t4 f1(const t4 y) { return y; }
t4 f2(t4 y) { return y; }
t4 f3(const restrict t4 y) { return y; }
t4 f4(restrict t4 y) { return y; }
t4 g1;
restrict t4 g2;
void main()
{
t4 a = s5.m;
restrict t4 b = s5.m;
f1(a);
f2(a);
f3(a);
f4(a);
}